1.3.1
December 29, 2025 patch
This patch focuses on reducing playback delay and resolving visual issues, along with a structural update to save files for improved system stability.
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Improvement: Improved Attachment & Playback Accuracy Fixed an issue where attached actors would appear offset from their sockets. Actors now stay precisely aligned with their parent sockets during playback.
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Notice: Save File Compatibility The save file structure has been updated. Please note that previous save files are no longer compatible. We appreciate your understanding as we make these necessary improvements to the core system.
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Improvement: Outliner Component Visibility Added a feature to display components within the Outliner, making it easier to reference and manage them directly.
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Bug Fix: First-Frame Jitter (Additional Fixes) We have implemented further fixes to address the visual jitter that could still occur on the very first frame of replay playback.
1.2.1
December 06, 2025 patch
This patch introduces tag-based system for controlling which components are recorded, alongside other improvements and bug fixes.
- New Feature: Advanced Recording Control with Tags: You can now precisely control which actors to record using
RequiredTagandExcludedTag.- This feature was contributed by @piotr-j. Thank you for your contribution!
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Improvement: Customizable Save Folder: The default save folder name has been changed to “GhostReplay”. This name can also be customized via the Project Settings.
- Bug Fix: First-Frame Jitter: Fixed a visual jitter that occurred on the first frame of replay playback.
1.1.3
October 16, 2025 patch
This patch introduces Android platform support for Unreal Engine 5.6 and resolves related issues.
- Android Platform Support (UE5.6 Only): Enabled the plugin for the Android platform, allowing it to be used in mobile projects.
- Mobile Stability: Fixed critical crashes and C++ compilation errors that occurred when packaging for Android.
1.1.2
September 02, 2025 patch
This patch includes several fixes and improvements based on user feedback.
- File Save Logic: Fixed an issue where saving a file with a duplicate name would not correctly overwrite the existing file.
SpawnAllBloodStainInLevelFunction: Modified theSpawnAllBloodStainInLevelfunction to first delete all existingBloodStainActors in the level before spawning new ones.
Launch
July 16, 2025 major
The Ghost Replay System has been submitted to Fab.
Features:
- single-player support
- Multi-actor recording
- Records ragdolls and animations