Overview
FBloodStainRecordOptions
is a struct that contains various options for record.
References
Plugin | BloodStainSystem |
Module | BloodStainSystem |
Header | #include "OptionTypes.h" |
Properties
Type | Name | Description |
---|---|---|
RecordingGroupName | FName | The name of the recording group to which all actors will be added. If NAME_None , the default group is used. |
FileName | FName | Name of the recording file (without extension). If NAME_None , it defaults to "{GroupName} + {TimeStamp}" . If a file with the same name already exists, it will be overridden. |
Tags | FGameplayTagContainer | BloodStain GamePlayTags. This is stored in FRecordHeaderData |
MaxRecordTime | float | Maximum recording duration in seconds |
SamplingInterval | float | Interval between samples in seconds (default = 0.1, ~10fps) |
bTrackAttachmentChanges | bool | If true, track mesh attachment changes in record component’s tick |
bSaveImmediatelyIfGroupEmpty | bool | Save immediately if all recording actors in group is empty |