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Overview

FBloodStainRecordOptions is a struct that contains various options for record.


References

Plugin BloodStainSystem
Module BloodStainSystem
Header #include "OptionTypes.h"


Properties

Type Name Description
RecordingGroupName FName The name of the recording group to which all actors will be added.
If NAME_None, the default group is used.
FileName FName Name of the recording file (without extension).
If NAME_None, it defaults to "{GroupName} + {TimeStamp}".
If a file with the same name already exists, it will be overridden.
Tags FGameplayTagContainer BloodStain GamePlayTags. This is stored in FRecordHeaderData
MaxRecordTime float Maximum recording duration in seconds
SamplingInterval float Interval between samples in seconds (default = 0.1, ~10fps)
bTrackAttachmentChanges bool If true, track mesh attachment changes in record component’s tick
bSaveImmediatelyIfGroupEmpty bool Save immediately if all recording actors in group is empty