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Overview

FRecordHeaderData is the header of the file saved as a Replay Save File.


References

Plugin BloodStainSystem
Module BloodStainSystem
Header #include "GhostData.h"


Properties

Type Name Description
FileName FName Name of the recording file (without extension).
LevelName FName Name of Level
Tags FGameplayTagContainer GamePlay Tag Container. use for filtering, searching
SpawnPointTransform FTransform Transform at which the group will be spawned
MaxRecordTime float Maximum recording duration in seconds
SamplingInterval float Sampling interval between frames in seconds (0.1 sec - 10fps)
TotalLength float Group Total Length, Duration (s)
RecordGroupUserData FInstancedStruct User Custom Data struct. (e.g. description, character info, etc)
RecordActorUserData TArray<FInstancedStruct> User Custom Data struct for actors. Indexing matches to FRecordSaveData::RecordActorDataArray