Overview
FRecordHeaderData
is the header of the file saved as a Replay Save File.
References
Plugin |
BloodStainSystem |
Module |
BloodStainSystem |
Header |
#include "GhostData.h" |
Properties
Type |
Name |
Description |
FileName |
FName |
Name of the recording file (without extension). |
LevelName |
FName |
Name of Level |
Tags |
FGameplayTagContainer |
GamePlay Tag Container. use for filtering, searching |
SpawnPointTransform |
FTransform |
Transform at which the group will be spawned |
MaxRecordTime |
float |
Maximum recording duration in seconds |
SamplingInterval |
float |
Sampling interval between frames in seconds (0.1 sec - 10fps) |
TotalLength |
float |
Group Total Length, Duration (s) |
RecordGroupUserData |
FInstancedStruct |
User Custom Data struct. (e.g. description, character info, etc) |
RecordActorUserData |
TArray<FInstancedStruct> |
User Custom Data struct for actors. Indexing matches to FRecordSaveData::RecordActorDataArray |