Ghost Replay Plugin logo Ghost Replay Plugin

OverView

This page explains which files are filtered and how they are filtered. Loading and caching the files before filtering is covered on the File Load & Cache page.

This tutorial assumes you have completed the Quick Start.

File Header

The header of a file contains various pieces of information. Based on this, we can select and use the desired file.

For details related to UserData, please refer to the Customize Header Data page.

Key Variables

Filtering on blueprint by SpawnPointTransform

  1. Load the headers.

  2. Iterate through each header and calculate the distance between the SpawnPointTransform’s location and the character’s location.

  3. Based on this, filter and spawn the desired file.