OverView
This page explains which files are filtered and how they are filtered.
Loading and caching the files before filtering is covered on the File Load & Cache
page.
This tutorial assumes you have completed the Quick Start.
File Header
The header of a file contains various pieces of information. Based on this, we can select and use the desired file.
For details related to UserData, please refer to the Customize Header Data
page.
Key Variables
Tags : FGameplayTagContainer
SpawnPointTransform : FTransform
RecordGroupUserData : FInsatncedStruct
RecordActorUserData : TArray<FInsatncedStruct>
Filtering on blueprint by SpawnPointTransform
-
Load the headers.
-
Iterate through each header and calculate the distance between the
SpawnPointTransform
’s location and the character’s location. -
Based on this, filter and spawn the desired file.