Ghost Replay Plugin logo Ghost Replay Plugin

Configuring Options

You can customize the recording, playback, and file-saving behavior by adjusting several key options.


1. Recording Options

When calling Start Recording, you can provide a FBloodStainRecordOptions struct to control how the data is captured.

Recording Options Struct


2. Playback Options

When spawning a bloodstain, you can provide a FBloodStainPlaybackOptions struct to customize its playback behavior.

Playback Options

Applying the Ghost Material: To use the Use Ghost Material option, you must provide a material to the Group Ghost Material input. The plugin includes a sample material named DefaultGhostMaterial. You can find it by enabling “Show Plugin Content” in the Content Browser’s filter settings.

Finding the default ghost material

When the ghost material is applied, the replay will look like this:

Replay with Ghost Material


3. File Save Options

You can configure the file compression and data quantization settings globally from the Bloodstain Subsystem. This allows you to balance file size against data precision. These settings are typically configured once, for example, in your GameMode’s BeginPlay event.

File Save Options