Overview
File Format
From a file data perspective, it consists of metadata called the Header and frame data called the Replay Data.
The Header Data is divided into a basic metadata section (Header) and a runtime struct section (UserData). The UserData stores both the UStaticStruct
and the actual memory values using an FInstancedStruct
.
The Replay Data contains information for each Actor, and this information includes Frame Data, Attach/Detach Data, and more.
Quantization & Compression
Supports quantization and compression (for Zlib, LZ4, GZip).